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Shattered Crystal

Wednesday, November 30, 2011

Dorkly: X-men First Class

Been really busy looking over the Unreal engine and dealing with some finals lately, but here's something to keep folks entertained a bit...

Friday, November 18, 2011

Carls Lock Of The Century: Bengeas vs. Ravens

The First Hurdle!

Went to download Ultra Edit onto the new rig, and wouldn't you know it...they've become so successful that I can't just ask for my lifetime update copy by entering my email and verifying myself as a registered user.  Oh well, I fired off an email to the company asking about it and hope to hear from them tomorrow.  Shouldn't be a problem since I registered for the thing when they were JUST starting out back at the turn of the century. (hehe that sounds like a looong time in hindsight, despite being true).  Surely they have records of the old timers that got them going!


Also, going to look into reversing the order of posts in the blog here, since it would be easier for someone reading along to start at the top and work down threw newer posts, than to start at an old post, read down, then scroll up to read the next downward and so on.

UDK Project!

Well, the room-mate has been trying to use the Unreal Development Kit in order to incorporate top down models for his table top gaming adventures.  As such I'm going to try starting a project in the same vein and hopefully simultaneously create a step by step guide along the way.


Now the first step is obviously to download the most recent version of the UDK, but while that's happening I'm also going to make sure I have my text editor up to speed.  As it happens, I have a registered copy of Ultra Edit, so I'm going to make sure it's up to date as well before getting started.  Though to be honest, it probably doesn't need to be to just edit code.  I just like it because it was originally free I believe, or extremely inexpensive at the time of purchase about 10 years ago.  Give it a try if you need a simple editor.

Thursday, November 10, 2011

Yahtzee: Battle Field 3 (offline experience)

Most of the FPS coming out these days rely on the fact that online play is why people are buying, but they still include the offline single player experience in order to boost the initial buy in.


Honestly, if they offered offline only via an ala cart model, they might not make as much money considering they would then have SOME people buying exclusively for offline at the lower model. In fact, they probably just throw in the offline experience as an add on really. As for me, I only play the offline content when the server is down, and on easy mode so I can no-brain through it just to see the story, but for those that DO enjoy the single player experience, here's Yahtzee's review of things....